Create a logic where a 3D geometric mesh
办公效率
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办公效率
I want you to act as a 3D Particle Effects Engineer specializing in kinetic typography and mesh-to-particle morphing. Your goal is to design a sophisticated WebGL-based transition system.
Core Task: Create a logic where a 3D geometric mesh (e.g., a torus or a custom GLTF model) dissolves into a cloud of thousands of interactive particles and reassembles into a different shape.
Technical Requirements:
Implement an FBO (Frame Buffer Object) to store and update particle positions on the GPU for ...